Spotify Feature

Project Overview
This Spotify features allow user to share music via text without the need to switch app. This way, the act of sharing music happens within the framework of iMessage. Spotify users can share music in a similar way images and gif are shared. An icon below the text bar gives direct access to Spotify search, so users can search and send music without opening Spotify. On the other side, the user receiving the song can play immediately. If the user does not haveSpotify, he or she can still play the file for free up to 10 times, then the app would request to have Spotify installed.

Target
This Spotify feature is targeted to users who love sharing music and love talking about what they share. It is also targeted to users who just want to share music quick and easy without the worrying if other users have or not Spotify installed in their phone.
Goals
The goal of this feature is to allow users to share music without worrying about streaming platform compatibly and avoid the frustration of having to use a different platform for music sharing. The feature aims to keep everything within the framework of texting so user would never have to switch app or even wonder if the other user can or cannot listen to the song that was shared.
Role
UX researcher
problem:

Users face multiple obstacles when sharing music

I setup interviews with users with no framework whatsoever. The idea was to start the process with a wide open perspective and look for opportunities to improve the service or fix pain point that might not seem obvious for developers. All users expressed frustration when sharing music with friends.
solution:

Operate Spotify from iMessage.

Similar to how iMessage let us load media such as photos, gifs, and recorded audio, we configure iMessage to load a song from Spotify without the need to open Spotify. This means that the whole experience occurs inside iMessage.

Design and Research Process

The project started by doing primary and secondary research with no specific agenda other than understanding how people share music. I focused on success stories, frustration and pain points of users when sharing music. The main goal was to find a gaps in the experience that can be bridge with better design, UI or architecture of the app.


Primary Research: unscripted interview with users
Secondary Research: look at competitors and compare features.
Estrategy
Research
Before jumping on interviews, I compared the main music streaming applications in the market. This gave solid background to understand better the input given by the participants.
Secondary Research
Research
Users pointed out that the biggest frustration was not being able to share music in a universal platform and many just rely on YouTube, rather than actual music apps. Another pain point was that sharing music require users to switch to a different app. Many times, sharing music occurs within the context of a conversation that happens via text. In a conventional way, users must close the messenger app and open whatever streaming app they have, search for the song, tap the sharing options, copy the link, close the streaming app, open messenger again and send the link hoping the other user can actually open it if they have the same streaming app open. There are way too many steps for a simple task.
Interviews
Research
Interviews
Research
Many users pointed out that the biggest frustration was not being able to share music in a universal platform and many just rely on YouTube, rather than actual music apps. Another pain point was that sharing music require users to switch to a different app. Many times, sharing music occurs within the context of a conversation that happens via text. In a conventional way, users must close the messenger app and open whatever streaming app they have, search for the song, tap the sharing options, copy the link, close the streaming app, open messenger again and send the link hoping the other user can actually open it if they have the same streaming app open. There are way too many steps for a simple task.
Interview Summary
Research
I started this process by creating a persona, Julia, based on all the interviews. I focused on patterns and common paint points from all participants. After creating the persona, I created an affinity map that can tell more about the main concerns and goals of the Julia. I also put attention to the context in which Julia shares music. This is indeed very important, because many participants said that they have to use more than one app to share music, like YouTube app, text app, email app, streaming app, etc.
Persona
Strategy
After gathering all the information from interviews, I visualized the data in two graphs and created problem statements that can lead to potential solutions to the problem. The visualized data helped me to frame the question to start developing a solution.
Problem Statement
Strategy
How might we make music sharing easier with only one app?
The next step was ideation. I took the main problem statements, or the ones that I thought were stating the right problem to solve and created a series of solution using the Crazy 8 technique. I sketched very fast potential solutions to the problem statements. I sketched good and bad ideas. I would take a break, and then come back to do another round of fast sketches. I did these 4 to 5 times. By the end of this process, I started to have a clear idea on how I could solve the problem and frustration of sharing music.
Ideation
Strategy
I used storyboards in a similar way as the crazy 8 technique. I sketched storyboards very fast 3 times. I took breaks between each round to have time to think about the previous storyboard. This allowed my brain to think better about the next round of storyboard and crate a story that identify user task that exist within this feature framework. By the third storyboard, I realized that the solution was to have a Spotify feature that can exist within iMessenger or Android text and treat this feature in a similar way as gif images that can be played inside the text dialog box.
Storyboard
Strategy
I reinforced the main idea of the Spotify feature with a user flow. After finishing the storyboard, I have a clear idea of user’s goal and the steps to complete a task, in this case sharing music with the user flow does not focused on pages that the user goes through to complete a task. Instead, it visualizes the views that the user goes through within two pages.
User Flow
Web Designer
After finishing the user flow, I worked on wireframes to go through the step needed to complete the task. These wireframes have more resolution than normal wireframes, because I was able to use UI kits from iOS, iPhone and Spotify. I created two wireframes for users who have Spotify and the ones who do not have Spotify installed in their phones. After that, I run a usability test to see how users were able to complete the task. The task was to play music that was shared with them via text. One of the main dilemmas was how much of this feature should shows Spotify or iMessenger UI elements.

After, thinking more about it, I decided that the song that was shared, should be contained within aniMessenger bubble so it follows the rules of any text, but within that text bubble that contains the song, I used Spotify UI components. Also, non-Spotify user see the content in a slightly different way. For non-Spotify users, the feature would let them play a limited amount of songs, but it would include a link to download Spotify app in their phones to enjoy all the features.
High Definition Wireframes
Interaction Design
After running the usability test, I made changes based on participants feedback. The main feedback was focused on the size of the buttons. Some participants did not see feasible to have buttons arranged horizontally.Therefore, I organized them vertically to avoid pressing the wrong button. Other users, pointed out that the Spotify content was missing some UI component such a linear gradient background that matches the color of the album cover.  After collecting the input, I made changes in the UI of theSpotify feature, to make it more modern and Spotify alike.
Final Prototype
User Interface Design
Open Prototype
I started this project thinking of an idea for a Spotify feature, but my instructor stopped me in that very moment and encouraged me to let research tell me what this Spotify feature should do and look like. By asking general question to people about their experience of sharing music, I learned that research can help designers discover problems to solve that are hard to see before research.  

Another interesting learning experience from this project was the Ideation process. By doing quick sketches of ideas, I was able to put all my impulsive ideas first. And after several rounds, my brain was narrowing down ideas much faster. Previous to this technique, I was always overthinking solutions, resisting to not sketch impulsive ideas and at the end these bad spontaneous ideas where always distracting me during the design process.
Reflextion
Web Designer
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